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1. The Solution to Protostomping Is.... - in General Discussions [original thread]
....To prevent squads from joining public matches. Discuss, agree, act like a muppet and disagree.
- by Templar 514 - at 2014.02.27 01:49:00
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2. Extra Ammo Skill - in General Discussions [original thread]
Rynoceros wrote: Actually, I'm pretty sure this is how that Skill currently works. It doesn't affect the carried amount of ammo, but how much ammo is in the clip. Seems like I tried it on a HMG and it just resulted in more overheating. I know ...
- by Templar 514 - at 2013.12.23 23:55:00
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3. Discussion: Is there an issue with nanohives? - in General Discussions [original thread]
Vicious Minotaur wrote: Wrong on the Caldari Logistics. The Caldari simply trades an equipment slot and some CPU for an extra low. Compared to Gallente and Minmatar Logi suits. I was referring to the difference of CalSalt vs CalLogi, where ...
- by Templar 514 - at 2013.12.20 06:06:00
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4. Discussion: Is there an issue with nanohives? - in General Discussions [original thread]
abarkrishna wrote: You do realize all logi suits has 4 equipment slots. But hey lets hate on Gallente specifically. I have never seen more than 4 sets of repping hives near an objective either. a¦á_a¦á /can't tell if stupid or just ignorant....
- by Templar 514 - at 2013.12.20 05:07:00
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5. As a new player, this game is brutally unwelcoming. I also think it lacks soul. - in General Discussions [original thread]
vilstan wrote: My primary complaint about orbital strikes (echoed in the above quote) is that they only ever seem to get called in when one team is rofl stomping the other team, and it just helps the winning team win even more. Stuff like that ...
- by Templar 514 - at 2013.12.04 19:14:00
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6. As a new player, this game is brutally unwelcoming. I also think it lacks soul. - in General Discussions [original thread]
To finish up, because lolcharacterlimits: vilstan wrote: *Salvage, The Cost of Death, Game Modes, Map Design, Competitiveness* Salvage in public matches are based on loot tables. Think of it like the drops/spawns from belt ratting- sometime...
- by Templar 514 - at 2013.12.04 19:00:00
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7. As a new player, this game is brutally unwelcoming. I also think it lacks soul. - in General Discussions [original thread]
I'm going to at least try to address all of your points. I will firstly note that I will snip the text because yes, character limits are somewhat small. vilstan wrote: *NPE concerns, Spawn camping, Orbital Strikes* So first off, NPE is wide...
- by Templar 514 - at 2013.12.04 18:34:00
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8. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
Because of lolquotelimits: Pokey Dravon wrote: Arkena Wyrnspire wrote: Yep, shield tankers should definitely have literally every single useful utility module. Oh, and armour tankers should shield tank. I think there is some misunders...
- by Templar 514 - at 2013.12.02 07:21:00
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9. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
Cody Sietz wrote: I don't think you can move FS plates to the high slots since they resamble shield extenders but reactive plates for sure. In all honesty if there's going to be a high slot armor mod it should really be an armor hardener of ...
- by Templar 514 - at 2013.12.02 07:19:00
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10. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
I disagree with this. Not because I think armor should have gank+tank (though mobility really does count for a lot more than people credit), but because then the there are literally three (useful) modules that can go into high slots: Myofibril St...
- by Templar 514 - at 2013.12.02 06:58:00
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11. I did the math on how fast a Heavy can run with Kinetics - in General Discussions [original thread]
I think what makes this very impressive is that a proto heavy loaded with complex kincats is hitting sprint speeds comparable to medium frame suits. With skills factored, it's still less, but it's also still 1200 EHP with ~7.2 m/s sprint speed. A...
- by Templar 514 - at 2013.11.30 00:00:00
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12. in the beta.... - in General Discussions [original thread]
A Militia heavy suit in Chrome had 550 armor/100 shields before skills. Chrome MLT heavies had, IIRC, 1/1 high/low. The Type-I (armor-based) heavy suit had 650 armor and 100 shields before skills. I believe that the Type-I had a minimum of 1/1 hi...
- by Templar 514 - at 2013.11.29 23:51:00
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13. So, The scrambler rifle has recoil. - in General Discussions [original thread]
Aisha Ctarl wrote: Because photons are matter and have mass. Every action has an equal and opposite reaction. I'm sure if you had a precise enough instrument, you could measure the "recoil" of turning a flashlight on. Photons are neither ma...
- by Templar 514 - at 2013.11.14 23:54:00
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14. Announcement:Weapon stats! - in General Discussions [original thread]
Her Nibs wrote: My KDR sucks because I spend my time chasing away drop ships to protect the team. I sometimes have to follow tanks to swarm them, I have to lock on to Lav's while they are trying to run me over. If I am lucky emough to get a kil...
- by Templar 514 - at 2013.11.14 00:40:00
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15. On the matter of the heavy suit - in General Discussions [original thread]
Disturbingly Bored wrote: I'll be honest: I haven't been having too much trouble in FW. My experience there reflects my experience in pubs pretty well. Which is: HMG is still beast in tight areas with lots of cover. HMG dies everywhere else. I...
- by Templar 514 - at 2013.11.13 22:47:00
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16. Announcement:Weapon stats! - in General Discussions [original thread]
Luk Manag wrote: Yeah, no. The range nerfing will gimp the swarm launchers. You'll need to be on the top of a building to lock a dropship, and you will need to jump off to lock random LAVs and HAVs. Forge guns will be our only option. Watch...
- by Templar 514 - at 2013.11.13 22:27:00
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17. On the matter of the heavy suit - in General Discussions [original thread]
lok rark wrote: See im stupid... not only did i get drawn into a scout thread, I was right about the price and let you call me on it. Heavies attract people with low level intellect I heard so... Why dont you have heavy on your sig Tech...
- by Templar 514 - at 2013.11.13 00:40:00
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18. On the matter of the heavy suit - in General Discussions [original thread]
Mossellia Delt wrote: I started scouts in chromo and spec straight into them in uprising, I didnt sign up for being constantly nerfed into oblivion. I remember when we could, you know, strafe, before AR and heavies bitched about us being OP bec...
- by Templar 514 - at 2013.11.12 03:16:00
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19. On the matter of the heavy suit - in General Discussions [original thread]
More quote volume! Mossellia Delt wrote: You never see people looking for scouts in EoN PC, they wont even accept scouts for PC battles last I checked. Two things: 1. You're not in EoN. Why do you care? 2. PC dorks want teams of Assault d...
- by Templar 514 - at 2013.11.12 03:03:00
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20. On the matter of the heavy suit - in General Discussions [original thread]
Continued due to quote volume. Mossellia Delt wrote: So lets force scouts to use specific equipment or weapons. Maybe if we had more then one equipment slot we could fit REs, but I for one use hives, and I know many use uplinks or scanners. Do...
- by Templar 514 - at 2013.11.12 02:56:00
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